![]() ![]() The shop is where you can spend your hard-earned GP. You can sell your items with the menu opened by clicking on the item in your inventory. For example, if you had a pair of Bronze Gloves equipped and you Viewed Item Stats for Iron Gloves in your Bank, there would be a green (+1) next to the Iron Gloves attack stats, showing that the Iron Gloves offer a higher attack when compared to the Bronze Gloves. The item stats screen will show information about the item and a comparison of its stats to whatever item is currently equipped in the same slot. Weapons and armour have stats that can be viewed by first selecting them in the Bank, then selecting View Item Stats in the menu that appears. You can upgrade, sell, or equip your items by selecting them from the Bank screen. It can be filled with the Bank, Settings, a Skill, or one of the information pages. The main section of the screen can be filled with a plethora of content. You can find a login button in the Settings window or by clicking on your user name in the top right. You can also click on your name and check if you are currently logged into Melvor Cloud. The potion and helmet icon on the right side can be selected to view your currently selected potions or equipment. In the top bar, you can see what page you are currently on. Please take note of the fact that you can scroll in this window. Clicking the eye icon next to Combat or Skills will hide/show the list. There are buttons for every skill, a couple of information pages, your Bank, and a Settings page. The bar on the left side of the screen is a menu filled with a list of buttons. The interface is split into three sections: Melvor Idle version v1.1.In addition to the information on this page, there are also some video guides for new players: +10% Chance to Preserve Resources in Skills Heal for +200% of the Target's base Damage Reduction on a successful attack (once per turn) When Sleep is applied to you, heal for +20% of your Max HP When a stun is applied to you, heal for +10% of your Max HP Heal for +100% of the Target's base Damage Reduction on a successful attack (once per turn) +150% Hitpoint Regeneration when fighting Slayer Task monsters +5% of Magic max hit as flat hitpoints regeneration +7% of Ranged max hit as flat hitpoints regeneration While using a Melee Weapon, grants +8% of your Melee Maximum Hit as Flat Hitpoints Regen. Heal for +50% of your damage reduction on attacking an enemy (once per turn) +200% hitpoint regeneration when the enemy has more combined evasion ratings than the player This table shows all the Summoning familiars and synergies that provide a Hitpoints-relevant bonus. This skill's pet can be unlocked by performing any action that provides Hitpoints XP. Reaching Level 120 requires the Throne of the Herald Expansion. The standard and superior skillcapes for this skill can be purchased from the store for 1,000,000 and 10,000,000 after the player reaches Level 99 and Level 120, respectively. Wear Superior Max Skillcape (requires level 120 in all skills) Wear Maximum Skillcape (requires level 99 in all skills)īuild Water Maze in Obstacle 11 (requires 100, 100)īuild Freezing Rafting in Obstacle 15 (requires 120, 120) Trade for Monster Hunter Scroll (requires 70)īuild Raft Building in Obstacle 8 (requires 70)īuild Runic Trail in Obstacle 8 (requires 70, 75)īuild Frozen Lake Crossing in Obstacle 9 (requires 70) Increasing the Hitpoints skill provides +10 max HP per level (+100 in Adventure mode). 0.133 XP is awarded per point of damage done to a monster. Hitpoints XP is earned with all combat styles and attack styles, and is based only on damage dealt, not damage taken by the player. Hitpoints experience can be earned by dealing damage in combat. The amount of HP regenerated per interval can be calculated as follows: Hardcore characters will not regenerate HP passively and must eat food to regain lost HP. Modifiers also exist that affect the interval between regeneration ticks. Percentage-based regeneration modifiers are applied after flat modifiers. This amount can be increased or decreased by various modifiers to HP regeneration, which are either percentage-based or flat (a fixed number of HP). If the player would be healed beyond their maximum HP by any means, any excess healing is lost.īy default, the player also passively regenerates 1% of their max HP once every 10 seconds. Lifesteal can also be used in combat to recover HP based on damage dealt to enemies. Different foods heal the player for different amounts of HP. The primary method of recovering HP is by eating food, whether manually or via Auto Eat. ![]() Further max HP can be gained from certain equipment or Agility obstacles. For each level in the Hitpoints skill, the player's maximum HP will be increased by 10 (100 in Adventure mode).
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